Tuomo L
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I can't get for life of me this to work for auto battlers. I've tried literally everything and one character is able to do some damage skills but another person is able to only use basic attacks even at 100% TP and at 1 hp, they will not use their healing moves or any other moves.
Here's few of the moves that I've made that don't work and the character's settings and the class..
This skill is universal for everyone, these skills are workaround on the fact that AI cannot use items, so I wanted to recreate item effects as skills. Regardless even in test enviroment with 90 of these items, they never do these skills.
This is the TP move that uses TP to heal the user when their HP is low.
This is the character that has problems and her AI settings.
Here's her class. I didn't show it but the spray milk is just another special move, where she sprays milk from magical bottles to lower enemy's agility. It doesn't do any damage. But she never uses it.
rpgLord69
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Your rating variance tag is missing a '>' at the end?
And did you set the reference enemy in the plugin settings?
Tuomo L
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- #3
rpgLord69 said:
Your rating variance tag is missing a '>' at the end?
And did you set the reference enemy in the plugin settings?
Yes, I tried it with the reference enemy too and it did nothing. Here's my reference enemy that I tried to use.
also with the other actor that it worked, the attack skill worked without reference.
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rpgLord69
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Doesn't the auto battle normally only use damaging skills? So if you say that your other actor (with damaging moves) was working without reference, maybe that's just because it was following the standard behavior?
I think you should follow the plugin instructions when trying to troubleshoot this. Are you sure you set the reference enemies right in the plugin settings or with the notetag?
Also, I only skimmed the instructions, but it seems that at least one of those notetags should be placed on the class page, not the actor page.
Tuomo L
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- #5
rpgLord69 said:
Doesn't the auto battle normally only use damaging skills? So if you say that your other actor (with damaging moves) was working without reference, maybe that's just because it was following the standard behavior?
I think you should follow the plugin instructions when trying to troubleshoot this. Are you sure you set the reference enemies right in the plugin settings or with the notetag?
Also, I only skimmed the instructions, but it seems that at least one of those notetags should be placed on the class page, not the actor page.
I have followed the plugin instructions and I find the documentation rather lacking and the instruction video on the webpage to not be helpful at all. I use note tag <Reference AI: 154> but it doesn't change anything.
I think you mean the AI style, I changed that to the enemy page instead, but it didn't change anything.
rpgLord69
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- #6
The instructions say that:
<AI Style: x>
Used for: Class, Enemy Notetags
For actors, place this inside the associated class's notebox instead
So far it seems to me that you have placed it in the actor page and now enemy page, which are both wrong according to the instructions?
And then about the reference:
<Reference AI: Enemy id>
Used for: Class Notetags
Replace 'id' with a number representing the enemy's ID to reference
Are you sure you had this on the class page (since you've had everything else on the actor page)?
Also, the instructions say to only replace the 'Id' part. In your notetag you've taken out the 'Enemy' part. Did you try to include it as well? Of course that could be just a "typo" in the instructions.
Tuomo L
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Yes, I don't have it in Actors any more. It still doesn't work. This is everything on Class note tag.
And before you tell me to try some other AI style, I've tried all of them and they still don't use the skills.
rpgLord69
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But in the newest pic you posted you still have the AI-style notetag in the enemy notes?
<AI Style: x>
Used for: Class, Enemy Notetags
For actors, place this inside the associated class's notebox instead
////
Also, did you try adding the 'enemy' part to the reference notetag?
Tuomo L
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- #9
rpgLord69 said:
Also, did you try adding the 'enemy' part to the reference notetag?
I am not sure I understand what you mean, sorry English is my third language.
I also put the AI style tag into class now but it didn't change anything.
rpgLord69
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- #10
<Reference AI: Enemy id>
Replace 'id' with a number representing the enemy's ID to reference
Your note tag is missing the word 'Enemy'. You only have the id number. I tested it, and it seems like it needs to have the 'Enemy' + id.
Tuomo L
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- #11
That worked! I can't believe it was so simple!!
Thank you so much!!
Tuomo L
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- #12
Er, sorry to double post but this issue hasn't been resolved. Now I actually have the opposite problem. The character is using the healing, even when at full health and debuffing, even when the enemy is maximum debuffed.
For example, here's my notetags for the health brew skill
Code:
<Item Cost: 1 Health Brew><Any AI Conditions>Target HP < Target MaxHP</Any AI Conditions><Hide outside Battle>
I also tried
Code:
<Item Cost: 1 Health Brew><All AI Conditions>Target HP% <= 0.50</All AI Conditions><Hide outside Battle>
But nothings seems to work. Also after using said skills, they will next turn attack themselves or allies automatically. What's going on?
rpgLord69
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- #13
If it was working earlier(?), what did you change after that?
Cannot heal an ally with full health is even a default condition in the plugin settings (as is the debuff thing too), so if you have default on, that shouldn't happen even without any notetags. (EDIT: tagged doesn't inherit defaults)
Unless something is conflicting. And if the characters are attacking their allies, that sounds like you changed something in the project or are having some kind of plugin conflict?
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Tuomo L
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- #14
I mean, unless Visustella conflicts with itself that is not possible. I have nothing else that would affect battles.
rpgLord69
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- #15
Have you checked that you have updated plugin versions (and correct order)? Other than that, only thing I can think of is that post again screenshots of all relevant pages (actor, class for actor, enemy reference for actor, skill). Also, it's still not clear to me if it was working earlier, or it only stopped working after you made some more changes? I tested this myself and everything at least seems to be working normally.
Tuomo L
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- #16
rpgLord69 said:
Have you checked that you have updated plugin versions (and correct order)? Other than that, only thing I can think of is that post again screenshots of all relevant pages (actor, class for actor, enemy reference for actor, skill). Also, it's still not clear to me if it was working earlier, or it only stopped working after you made some more changes? I tested this myself and everything at least seems to be working normally.
Everything's updated. I guess I didn't test it enough before and was happy when they were using the healing. I only discovered this problem in further tests. I notice a weird behavior with this character, the attacking herself doesn't end her turn and after that happens, she can do something else, like heal herself.
These are the only relevant AI notetags, there's too many notetags to show in single sreenshot if you want to see them all.
Here's the note pics for three of the healing things, the energizer is basically MP version of the Health Brew. The notetags for Wonder Brew are too large in screenshot, so I'm sharing them bellow.
Code:
<Item Cost: 1 Wonder Brew><Hide outside Battle><Any AI Conditions>Target HP < Target MaxHPTarget MP < Target MaxMP</Any AI Conditions><All AI Conditions>Target HP% <= 50%Target MP% <= 50%Target MaxMP >= 80</All AI Conditions>
This is the class.
And the enemy
EDIT: I realized another weird thing, the actor using the healing item skill still uses MP to activate the skill even though there's no MP cost.
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rpgLord69
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- #17
Don't know if this is the reason, but you have reference enemy tagged as 155, but then you show pic of enemy 156. So it wouldn't even be using the skills shown in your pic, unless enemy 155 has the same skills.
AI level below 100 will sometimes ignore conditions, but it shouldn't cause the stuff you mentioned?
Also, if you're seeing MP decrease, are you sure you haven't accidentally picked some old duplicate skill named the same from your skill list?
I tested it with your visible tags and didn't notice anything weird. Of course you have a lot more other tags and plugins active.
Tuomo L
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- #18
rpgLord69 said:
Don't know if this is the reason, but you have reference enemy tagged as 155, but then you show pic of enemy 156. So it wouldn't even be using the skills shown in your pic, unless enemy 155 has the same skills.
AI level below 100 will sometimes ignore conditions, but it shouldn't cause the stuff you mentioned?
Also, if you're seeing MP decrease, are you sure you haven't accidentally picked some old duplicate skill named the same from your skill list?
I tested it with your visible tags and didn't notice anything weird. Of course you have a lot more other tags and plugins active.
They are identical, literal copies. The 156 just doesn't have the milk skills.
I tried with 100 but they still attacked themselves, sometimes even on the first turn.
I don't have any dublicates.
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