-ive aLIVE Event Overview | Blue Archive (2024)

Table of Contents

  • Shops and Supply Box
    • Recharegable Cookie
      • Characters with Events bonuses:
    • Motivation Boost Cookie
      • Characters with Events bonuses:
    • D-Day Calendar and Minigame
      • Characters with Events bonuses
      • Endings
    • Event Points
      • Event Points Milestone

Following the recent string of rerun banners, we are introduced to a new event “-ive aLIVE”. This event features 3 new characters Kazusa (Band), Airi (Band), and Yoshimi (Band), who will NOT be added to the permanent pool of students once their banner ends.

As this is a new event, it will have a full runtime of 2 weeks. This gives everyone ample time to farm the event currency to clear out the shop. There will be a new minigame, which will be available after clearing Story Stage 10 of the event. During this event, you can farm Airi (Band) Elephs via the new minigame and trade in Event Points for Airi (Elephs).

Currency Drops per Stage
Bolded text is the best stage to farm the currency

  • Recharegable Cookie: Stage 10
  • Motivation Boost Cookie: Stage 11
  • D-Day Calendar: Stage 12

Something else to consider for when farming are the Artifacts that are dropped in these stages. Feel free to prioritize them if you really need the drops to raise your student’s skills.

Artifact Drops per stage
Note that higher difficulty stages have better drops.

  • Nimrod Lense: Stage 1, Stage 5, Stage 9
  • Phaistos Disc: Stage 2, Stage 6, Stage 10
  • Rohonc Codex: Stage 3, Stage 7, Stage 11
  • Ancient Battery: Stage 4, Stage 8, Stage 12

Shops and Supply Box

Recharegable Cookie

-ive aLIVE Event Overview | Blue Archive (1)

For our first event currency, we have the Recharegable Cookie shop. This is your standard event shop with Activity Reports and Blu-rays for Trinity students. We highly recommend clearing out all Artifacts and Blu-rays as they will be essential to raising your student's skills. If you plan on pulling for the band students, prioritize buying out Blu-rays. Otherwise, it is relatively safe to skip Trinity Blu-rays, as no Trinity Students will be released in the near future. Another item to consider is Activity Reports, which can be worthwhile if you are running low or just starting. The remaining items, namely Gifts and Furniture, do not provide any gameplay benefits and should be bought at your own discretion.

Characters with Events bonuses:

30% Drop Up

Kazusa (Band)

20% Drop Up

Airi (Band),Natsu,Yoshimi

15% Drop Up

Hinata,Reisa,Mari (Track),Ui (Swimsuit),Mina,Hanako (Swimsuit),Koharu (Swimsuit),Azusa (Swimsuit),Tsurugi (Swimsuit),Hasumi (Track),Mari,Serina,Hanae (Christmas),Nagisa,Hifumi (Swimsuit),Mashiro (Swimsuit)

Motivation Boost Cookie

-ive aLIVE Event Overview | Blue Archive (2)

This shop is similar to the Recharegable Cookie shop. It has Trinity skill materials and Artifacts. You should prioritize clearing out all Artifacts and Tech Notes if you plan on raising any of the band students. Otherwise, it is relatively safe to skip Trinity Blu-rays, as no Trinity Students will be released in the near future. Enhancement stones are rarely worth buying and can be bought with Credits in the standard shop. The remaining items, such as Gifts and Furniture, do not provide any gameplay benefits and should be bought at your own discretion.

Characters with Events bonuses:

30% Drop Up

Yoshimi (Band)

20% Drop Up

Airi (Band),Kazusa,Ichika,Airi

15% Drop Up

Suzumi,Sakurako,Ui,Serina (Christmas),Mika,Hifumi,Koharu (Swimsuit),Azusa,Tsurugi,Hasumi,Hinata (Swimsuit),Shimiko,Hanae,Hanako,Mashiro

D-Day Calendar and Minigame

-ive aLIVE Event Overview | Blue Archive (3)

For the D-Day Calendar, it doesn’t have a shop of its own. Instead, it is used to participate in the special minigame Like No Tomorrow after clearing Story 10 of the event. Successfully completing a run rewards players with Credits, Airi (Band) Elephs, and Pyroxenes upon reaching an ending for the first time. You can participate and complete the minigame multiple times, inheriting a portion of the stats gained in the previous run. Each action taken in the minigame costs 180 D-Day Calendars, with each day comprising four actions, totaling around 5040 D-Day Calendars for a full run.

LessonOutcomeChancePerformanceSenseTeamworkCondition
Instrument PracticePerfect10%-ive aLIVE Event Overview | Blue Archive (4) 170-ive aLIVE Event Overview | Blue Archive (5)40-ive aLIVE Event Overview | Blue Archive (6)6-ive aLIVE Event Overview | Blue Archive (7)1
Success15%-ive aLIVE Event Overview | Blue Archive (8)140-ive aLIVE Event Overview | Blue Archive (9)35-ive aLIVE Event Overview | Blue Archive (10)5-ive aLIVE Event Overview | Blue Archive (11)2
Success20%-ive aLIVE Event Overview | Blue Archive (12)125-ive aLIVE Event Overview | Blue Archive (13)25-ive aLIVE Event Overview | Blue Archive (14)9-ive aLIVE Event Overview | Blue Archive (15)2
Success25%-ive aLIVE Event Overview | Blue Archive (16)115-ive aLIVE Event Overview | Blue Archive (17)35-ive aLIVE Event Overview | Blue Archive (18)12-ive aLIVE Event Overview | Blue Archive (19)3
Success25%-ive aLIVE Event Overview | Blue Archive (20)100-ive aLIVE Event Overview | Blue Archive (21)25-ive aLIVE Event Overview | Blue Archive (22)15-ive aLIVE Event Overview | Blue Archive (23)3
Fail5%-ive aLIVE Event Overview | Blue Archive (24)90-ive aLIVE Event Overview | Blue Archive (25)20-ive aLIVE Event Overview | Blue Archive (26)20-ive aLIVE Event Overview | Blue Archive (27)5
Theory StudyPerfect10%-ive aLIVE Event Overview | Blue Archive (28)5-ive aLIVE Event Overview | Blue Archive (29)170-ive aLIVE Event Overview | Blue Archive (30) 40-ive aLIVE Event Overview | Blue Archive (31)1
Success15%-ive aLIVE Event Overview | Blue Archive (32)6-ive aLIVE Event Overview | Blue Archive (33)140-ive aLIVE Event Overview | Blue Archive (34)35-ive aLIVE Event Overview | Blue Archive (35)2
Success20%-ive aLIVE Event Overview | Blue Archive (36)9-ive aLIVE Event Overview | Blue Archive (37)125-ive aLIVE Event Overview | Blue Archive (38)25-ive aLIVE Event Overview | Blue Archive (39)2
Success25%-ive aLIVE Event Overview | Blue Archive (40)12-ive aLIVE Event Overview | Blue Archive (41)115-ive aLIVE Event Overview | Blue Archive (42)35-ive aLIVE Event Overview | Blue Archive (43)3
Success25%-ive aLIVE Event Overview | Blue Archive (44)15-ive aLIVE Event Overview | Blue Archive (45)100-ive aLIVE Event Overview | Blue Archive (46)25-ive aLIVE Event Overview | Blue Archive (47)3
Fail5%-ive aLIVE Event Overview | Blue Archive (48)20-ive aLIVE Event Overview | Blue Archive (49)90-ive aLIVE Event Overview | Blue Archive (50)20-ive aLIVE Event Overview | Blue Archive (51)5
Group TrainingPerfect10%-ive aLIVE Event Overview | Blue Archive (52) 40-ive aLIVE Event Overview | Blue Archive (53)5-ive aLIVE Event Overview | Blue Archive (54)170-ive aLIVE Event Overview | Blue Archive (55)1
Success15%-ive aLIVE Event Overview | Blue Archive (56)35-ive aLIVE Event Overview | Blue Archive (57)6-ive aLIVE Event Overview | Blue Archive (58)140-ive aLIVE Event Overview | Blue Archive (59)2
Success20%-ive aLIVE Event Overview | Blue Archive (60)25-ive aLIVE Event Overview | Blue Archive (61)9-ive aLIVE Event Overview | Blue Archive (62)125-ive aLIVE Event Overview | Blue Archive (63)2
Success25%-ive aLIVE Event Overview | Blue Archive (64)35-ive aLIVE Event Overview | Blue Archive (65)12-ive aLIVE Event Overview | Blue Archive (66)115-ive aLIVE Event Overview | Blue Archive (67)3
Success25%-ive aLIVE Event Overview | Blue Archive (68)25-ive aLIVE Event Overview | Blue Archive (69)15-ive aLIVE Event Overview | Blue Archive (70)100-ive aLIVE Event Overview | Blue Archive (71)3
Fail5%-ive aLIVE Event Overview | Blue Archive (72)20-ive aLIVE Event Overview | Blue Archive (73)20-ive aLIVE Event Overview | Blue Archive (74)90-ive aLIVE Event Overview | Blue Archive (75)5
Sugar SupplementPerfect10%-ive aLIVE Event Overview | Blue Archive (76)80-ive aLIVE Event Overview | Blue Archive (77)80-ive aLIVE Event Overview | Blue Archive (78)80-ive aLIVE Event Overview | Blue Archive (79)30
Success15%-ive aLIVE Event Overview | Blue Archive (80)85-ive aLIVE Event Overview | Blue Archive (81)85-ive aLIVE Event Overview | Blue Archive (82)85-ive aLIVE Event Overview | Blue Archive (83)28
Success20%-ive aLIVE Event Overview | Blue Archive (84)85-ive aLIVE Event Overview | Blue Archive (85)90-ive aLIVE Event Overview | Blue Archive (86)85-ive aLIVE Event Overview | Blue Archive (87)27
Success25%-ive aLIVE Event Overview | Blue Archive (88)90-ive aLIVE Event Overview | Blue Archive (89)85-ive aLIVE Event Overview | Blue Archive (90)85-ive aLIVE Event Overview | Blue Archive (91)26
Success25%-ive aLIVE Event Overview | Blue Archive (92)85-ive aLIVE Event Overview | Blue Archive (93)85-ive aLIVE Event Overview | Blue Archive (94)90-ive aLIVE Event Overview | Blue Archive (95)25
Fail5%-ive aLIVE Event Overview | Blue Archive (96)100-ive aLIVE Event Overview | Blue Archive (97)100-ive aLIVE Event Overview | Blue Archive (98)100-ive aLIVE Event Overview | Blue Archive (99)20

Characters with Events bonuses

25% Drop Up

Kazusa (Band),Yoshimi (Band)

15% Drop Up

Airi (Band),Kazusa,Natsu,Ichika,Hinata,Reisa,Suzumi,Sakurako,Mari (Track),Ui,Ui (Swimsuit),Serina (Christmas),Yoshimi,Airi,Hinata (Swimsuit),Mari,Shimiko,Serina

10% Drop Up

Mine,Mika,Hifumi,Hanako (Swimsuit),Koharu,Koharu (Swimsuit),Azusa,Azusa (Swimsuit,Tsurugi,Tsurugi (Swimsuit),Hasumi,Hasumi (Track),Hanae,Hanae (Christmas),Nagisa,Hifumi (Swimsuit),Hanako,Mashiro,Mashiro (Swimsuit)

Endings

Listed below are the rewards for finishing a round of the minigame. To unlock a hidden ending you must have 1650 points in Performance, Sense, Teamwork, and 100 in Condition.

EndingRewards
Normal (1st Clear)100 Pyroxenes, 30 Equipment Chest, 15 Airi (Band Elephs), 5m Credits
Normal20 Equipment Chest, 5 Airi (Band Elephs), 500k Credits
Hidden (1st Clear)200 Pyroxenes, 50 Equipment Chest, 30 Airi (Band Elephs), 7.5m Credits
Hidden40 Equipment Chest, 5 Airi (Band Elephs), 500k Credits

Event Points

-ive aLIVE Event Overview | Blue Archive (100)

Lastly, Event Points has its own shop and can be used to exchange for several goodies. The main items to look out for are the Airi (Band) Elephs and Artifacts. Artifacts should be prioritized over B.Airi Elephs if you have a student that needs them ASAP. Otherwise, B.Airi Elephs are never a bad pickup if you plan on raising her. The remaining items, such as Gifts and Furniture

Event Points Milestone

-ive aLIVE Event Overview | Blue Archive (101)-ive aLIVE Event Overview | Blue Archive (102)-ive aLIVE Event Overview | Blue Archive (103)-ive aLIVE Event Overview | Blue Archive (104)-ive aLIVE Event Overview | Blue Archive (105)-ive aLIVE Event Overview | Blue Archive (106)-ive aLIVE Event Overview | Blue Archive (107)-ive aLIVE Event Overview | Blue Archive (108)-ive aLIVE Event Overview | Blue Archive (109)-ive aLIVE Event Overview | Blue Archive (110)-ive aLIVE Event Overview | Blue Archive (111)-ive aLIVE Event Overview | Blue Archive (112)
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-ive aLIVE Event Overview | Blue Archive (2024)
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