Drokkkon
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- Jul 23, 2020
- #1
1. You found the enemy in the map.
2. Battle begins and your characters just use their skills in the enemy. You don't choose nothing, you just watch the battle happening.
In this way, you just need to choose the right characters for your group succeed in the mission.
Is there a plugin to make the battle happens without you needing to click nothing?
Trihan
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- #2
I'm working on a Gambits plugin at the moment but no idea when it'll be done.
Conflictx3
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- #3
did a quick google search and found these 2 not sure how they work:
&
hopefully one of them works out for you!
Moon_Haven
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- #4
My game runs on automated battles. You can enable autobattle at the actor level, in traits.
Alternatively, you could switch is on/off, using @Solar_Flare plugin named SFD_Autobattle:
Miscellaneous Plugins [SFG]
Miscellaneous Plugins I've posted a few plugins in the Plugin Request forum already, so I thought it would be a good idea to gather them all in one place. This thread will only be for small and simple plugins - if I release something big or complex I'll create another thread. Some of my plugin...
forums.rpgmakerweb.com
While that plugin enables auto battles, the AI is pretty dumb. I would suggest looking at Yanfly AI Core, which allows you to make some very detailed and complex decision trees on the kills the battlers will use.
HumanNinjaToo
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I will mention that the built-in auto battle is pretty lackluster, it basically just uses whichever skill will do the most damage.
The Yanfly enemy AI and actor AI are pretty good. They allow you to set up a basic 'gambit' system, kind of like what you see in FF12.
ramza
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- #6
HumanNinjaToo said:
I will mention that the built-in auto battle is pretty lackluster, it basically just uses whichever skill will do the most damage.
The Yanfly enemy AI and actor AI are pretty good. They allow you to set up a basic 'gambit' system, kind of like what you see in FF12.
The auto-battle AI also has a serious flaw where it will use the skill that will deal the most damage that the actor knows, but not necessarily that the player has access to.
If you have certain skills locked behind a skilltype that the actor doesn't have access to, like a limit break skilltype that only shows up when TP is full, the auto-battle AI has access to skills known from that skilltype, even though the actor doesn't have access to them if they were being player controlled.
Solar_Flare
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- #7
ramza said:
The auto-battle AI also has a serious flaw where it will use the skill that will deal the most damage that the actor knows, but not necessarily that the player has access to.
If you have certain skills locked behind a skilltype that the actor doesn't have access to, like a limit break skilltype that only shows up when TP is full, the auto-battle AI has access to skills known from that skilltype, even though the actor doesn't have access to them if they were being player controlled.
I'm not quite sure if I understood this correctly... are you saying that if the actor knows skill X which is of type Y, but the actor doesn't have access to skill type Y (or it's sealed), then the auto battle will still sometimes select skill X? If this is what you mean, does it occur without any plugins used?
It sounds like something that would be relatively easy to fix, at any rate.
ramza
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- #8
Solar_Flare said:
I'm not quite sure if I understood this correctly... are you saying that if the actor knows skill X which is of type Y, but the actor doesn't have access to skill type Y (or it's sealed), then the auto battle will still sometimes select skill X? If this is what you mean, does it occur without any plugins used?
It sounds like something that would be relatively easy to fix, at any rate.
That's exactly what I mean.
Admittedly, I am using a whole bunch of plugins, and never bothered to look too far into what was causing this exactly, but my project uses Yanfly's Skill Learn system, together with another plugin called Moogle_X_SkillEquipSystem. I use these in a 'Bravely Default'/Final Fantasy Tactics style system where one PC can change jobs, learn skills from that job, and then equip only a small number of those skills on other jobs (using the skilltype from one job on another job as an example). But because all of the skills from all skilltypes are still 'known' just disabled via not having the skilltype to use them, an autobattler can still use them.
ShadowDragon
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- #9
here is a autobattle plugin that works perfectly, might not work on action turn battle though.
but check if you can use it or modify if you uae ATB plugins.
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